

And it's very amusing to predict what the outcome would be: I claim that the singleton Chogall player would be more effective than having 2 guys on Cho and Gall, as long as the player chosen was someone with APM a bit above average. The single-player Chogall experiment isn't boring, as the operator needs to use more APM than in the existing Chogall system. Gall's 1 is moved to 6, and Cho's QW go on 12. Z and alt-Z do the two kinds of mounting, as do R and alt-R handle two ults.


#The lost vikings controls how to#
How to setup the controls: the E and D keys alternate between the Cho and Gall functions. However, the truly cool experiment is to go in the opposite direction: allow a team of just 4 players to enter a match, where one person controls both Cho and Gall. (This is something you could almost achieve by plugging double mice and keyboards into one PC, with a macro program to control which mouse cursor is active according to the button press) The regular distance limit on Mischa would still apply. One player would have DWE, the other would control ZBQ and right-click. (In fact, after a TLV game, the start of another game as a regular hero feels like "What am I supposed to do in all this free time?")Ī similar experiment that'd be more fun for the users would be to allow a team of 6 to divide playing Rexxar and Mischa. But as you know if you've ever had 2 vikings die, the actual process of driving a lone viking is quite boring. To have a team of 7 play the Lost Vikings separately would be an amusing experiment of game design. But the Lost Vikings, as the studios 'original heroes,' were a particular favorite among both fans and developers, and in fact were the most-asked-for heroes since the game was announced in 2013.
